(Very few mods upload usefully-named mods, because the normal tools for uploading mods just dumps a contents.pak. Individual mods are each in a separate directory based on its resource ID, usually with the mod itself in a file named contents.pak. That's fine for the mods directory, because you generally just dump extracted mods or foo.pak files into the top level and call it a day. What should work is adding the workshop folder as an asset directory, but it doesn't because Starbound won't check subdirectories recursively.
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